
This project is needed to reinforce the principle of delayed gratification, encouraging users to plan and save when making spending decisions rather than seeking instant rewards.
Children, teenagers, or adults learning how to manage rewards, saving, and spending decisions.
The vending machine creates a structured system where Noah must make deliberate choices about when to spend or save tokens. This will help to develop decision-making skills and financial awareness in an engaging way.
A low-cost vending machine that operates with tokens provided by Noah F’s mother. The tokens are used to encourage saving, thoughtful spending, and delayed gratification.
Tools needed
Protective glasses
PC or MAC I7 +
Measurement tool
Clamps
Cutter
Electric Srewdriver
Agle Grinder
Jigsaw
Soldering set
Cable stripper
The build files for Vending machine are free to download from this page - open source, shared by TOM: Tikkun Olam Makers.
Browse all TOM projects · Search projects · TOM communities · Makeathons and events